You’ll use cutters, kinetic pulses, and energy tethers to separate aluminum from polycarbon, thrusters from reactors, and useful computer terminals from useless decorations – and blast them into furnaces, collection barges, and material processors. Each ship is procedurally generated to offer you new challenges each time you start a new job. The set-up is simple enough – you’re a menial worker working off a colossal debt in a relatable (if far-off) future, tasked with pulling apart salvaged spaceships. After putting dozens of hours into the Shipbreaker salvaging yard, I became convinced that this is one of the most intriguing, beguiling, relaxing and testing experiences available in Xbox Game Pass. It may have the visual trappings of a first-person shooter – a HUD, a radial menu stuffed with equipment, a health bar – but simply playing the tutorial shows you how truly different this game is. Hardspace: Shipbreaker is that very rare thing: a video game that feels almost wholly unique.
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